The only spiritual successor I can think of is a little game called Fiend’s Isle, a roguelite which is very clearly pulling from KF, even copying the font. I also feel like there is a surprisingly lack of games that try to pick up the torch. My big question, I guess, is: Why won’t we get another one of these games? I have my own answers, but I’m curious what others think. Having to strafe and manage your turn radius, the slow and clunky sword wacks, and the meter management seem like great fits for a mecha game.
Hot take aside: While we might be getting mecha souls very soon, It’s my opinion that a mecha souls would look more like a King’s Field game than a Dark Souls. (I intend to send an e-mail about it to the pod.) At this point, I’d be happy with a just a re-release of these games. But unfortunately we probably won’t ever get another one of these games. I’m under no impression that King’s Field doesn’t feel crunchy and clunky, but that actually lends to such a cool feel that I want to get more of. I’m slowly making my way through KF3 KF1 is a little too crusty for me, and while I think Shadow Tower is maybe a work of absolute genius and might be my favorite one of these, I haven’t finished it because it’s also very, very hard and I’m scared of it. This has high-key been something I’ve been thinking about since I played KF2 a year or two ago.